WSC 2006 Abstracts

Virtual Reality and Simulation Track

Wednesday 8:30:00 AM 10:00:00 AM
Virtual Reality for Simulation

Chair: Yen-Chun Lin (National Taiwan University of Science and Technology)

Multiuser Interior Design Over the Internet
Yen-Chun Lin, Chen-Chuan Pan, and Jhih-En Kuo (National Taiwan University of Science and Technology)

This paper presents a Web-based interior design application named Multiuser Interior Design (MID). We use technologies from virtual reality (VR), the Web, and database to implement MID. It allows users to operate in the VR fashion, interacting with objects in the 3D, virtual space. Users need only a Web browser to view and elaborate designs, examine furniture, place purchase orders, etc. MID contains many useful functions and features Web-based multi-user collaboration. We introduce the user-interface and main functions of MID that users will operate. The technical aspect of MID, including software architecture and underlying technologies, is also presented. MID can be easily modified for other purposes; only information-related portions need modification, and the other portions serve as reusable framework.

A VR-Based Hyper Interaction Platform
Chun-Hong Huang, Hui-Huang Hsu, and Timothy K. Shih (Department of Computer Science and Information Engineering, Tamkang University) and Rong-Chi Chang (Department of Information and Design, Asia University)

We present a hyper-interaction platform which integrates several newly developed techniques, including motion classification, a motion reaction control mechanism and a high precision 3-D model of the International Space Station. The goal is to build an interaction platform for trainers to navigate in a virtual reality. The platform can be applied to customized mission training. The system integrated visualization environment, underlying 3-D model, and a human body tracking mechanism. The tracking system will be extended to 3-D coordination reconstruction and thus behaviors of users can be precisely identified. These navigation parameters are used in controlling navigation in the 3-D virtual environment. Another important issue of this system is to define a model for motion reaction. The definition of reaction can be applied to avatars or to the virtual environment. These integrated technologies can also be used in other virtual reality environments.

Use of the Analytical System as the Decision Support System for the HLA Joint Training Environment
Jiung-yao Huang Huang (Dept. of CS&IE, National Taipei University) and Ming-Chih Tung (Dept. CS&IE, Ching Yun University)

This paper proposes an approach to join the analytical system to the real-time operational war game system. The interoperability issues of these two heterogeneous war game systems are fully explored in this paper. The purpose of interoperability among heterogeneous systems is to extend the capability of the joint systems beyond their originally designed purposes. This paper starts with the purpose of interoperability to categorize the types of the heterogeneous joint simulation. The technical issue and architecture of the heterogeneous joint simulation environment are then explored. Our experiment shows that the proposed method of using the analytical system as the decision support system is feasible and efficient approach to provide a heterogeneous joint training environment.

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